This course introduces the advanced tools used to create levels for real-time simulations and games. Topics include advanced-level guide and architecture theory, concepts related to "critical path" and "flow," game balancing, playtesting, and storytelling. Upon completion, students should be able to design complex levels using industry-standard tools.
Requisites: Take SGD-174(S21264); Take previously. Required./>
Total Class Credits:
3
Class Credits: 2
Lab Credits: 3
Clinic Credits: 0
See Wake Tech's Simulation and Game Development program for additional courses and educational offerings.
Register for this course in Self Service.