This course introduces the tools used to create levels for real-time simulation and games. Topics include level design, architecture theory, modeling for 3D engines, and texturing methods. Upon completion, students should be able to design simple levels using industry-standard tools.
Requisites: Take SGD-114(S25763); Take previously. Required./>
Total Class Credits:
3
Class Credits: 2
Lab Credits: 3
Clinic Credits: 0
See Wake Tech's Simulation and Game Development program for additional courses and educational offerings.
Register for this course in Self Service.